The Game of Life
In some of my previous posts and in a lot of my lectures I speculate that if young people are spending so much time playing computer games then perhaps the media will have to inject their content into games. Seems like the folks at Reuters have the same idea.
CNet news service is reporting that the wire service is opening a virtual news bureau in the popular online game "Second Life."
I've been so busy living my first life that I haven't delved into Second Life yet, but it keeps coming up in the news. Even politicians with presidential aspirations have held news conferences in this make-believe world. For those unfamiliar with the game, it is described as "An online society within a 3D world, where users can explore, build, socialize, and participate in their own economy." (Here's the Wikipedia entry on Second Life). I think of it as Sims on steroids.
The Lost Remote blog reports that you can see the Reuter's virtual news without joining Second Life by going to http://secondlife.reuters.com.